If so I think it was pretty clever how Nintendo handed that toxic movement without it being outright in your face but sadly at the cost of a decent control system and a connected world that felt alive even if it was just Wind Waker Grown up would be lightyears ahea
Even the stick buttons for the Switch feel tacked on as Ghiriham is impossible to fight and I may trade the game in if when I am off my sinus medicine I still can't beat him I just don't find the fun in being frustrated at unnecessary hardness and I hope this isn't a sign of things to come
The problem there is they made the hit window too small and no way to tell if when you do manage to make a strike where as Wind Waker made it pretty obvious and fun. All they need to do is modify the coordinates of the hit box to make it more forgiving and this 35th anniversary was their big moment to fix these little annoying things.
The Darknuts in WW while also were annoying they were not overly so and they didn't spam you with em at least not at Hyrule Castle in the water though it was a wee bit of a close call there but wasn't in a spammy away as there were places to get away from. 😲 I just wasn't prepared with some stuff so that made it harder on me: Skyward Sword is more like if the ENTIRE FREAKING game was like Hyrule Castle underwater with no real exploration.
It DOES have pretty colors the HD really makes it look not so watered down. I feel like we really got ripped off as Zelda fans for the 35th. You Mario guys got a better deal.
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